Williams also included some early drafts of his own work from previous projects. The logo from the book cover was completely animated in the traditional style, taking Williams and his animators 9 months to complete. Conclusion so far My conclusion Life drawing for animation.Animation examples from the book combined with footage from Richard Williams' masterclasses have been put into a 16-volume DVD box set titled The Animator's Survival Kit – Animated. The enlarged edition : 'Lesson one' on flexibility Delaying parts and progressing the action Put it where you can see it A Hollywood hop Contrast and change Phrasing dialogue Using live action for reference Animal flexibility Action on a running dog How does a horse really walk? Horse trotting Horse galloping Birds A challenging assignment in 'realism' and weight The moving hold The great 'realism' debate The solution Yes, but. Timing, staggers, wave and whip : Stagger timings The side to side vibration formula Whip action Wave action -ĭialogue : Phrasing Picture and sound sync Accents Attitude The secret -Īcting : Change of expression Look for the contrast An acting point Body language Symmetry or 'twinning' Steal it! Eyes -Īnimal action : Live action reference Basic animal walk pattern -ĭirecting : The brief The leica reel Separate the characters Best foot forward Casting animators Making changes 'Say! Say!' Voice recording Hook ups Research Editing Believe in your material. Takes and accents : A hard accent bounces back a soft accent continues. Weight : Pressure and weight How much effort do we have to expend? Dancing Rules of thumb on synchronising action -Īnticipation : Surprise anticipations Invisible anticipations. Runs, jumps and skips : The 4 drawing formula run The 3 drawing run The 2 drawing run The recipe Run, jump, skip and leap Skips Jumps Weight on a jump -įlexibility : The breakdown Simple overlap Overlapping action Simple counteraction Breaking joints to give flexibility Flexibility in the face Overlapping action in the face Instant read: profiles for readability.
Walks : Getting the weight Set the tempo The passing position or breakdown Two ways to plan a walk The double bounce Loosening it up Digging deeper into walks There's nothing like trying it The heel Foot action Normal walk space Weight shift The belt line Arm movements Counteraction The recipe Sneaks The tip toe sneak. More on spacing : Classic inbetween mistakes Watch your arcs Getting more movement within the mass The elongated inbetween The major beginner's mistake The 'ruff' approach How much do we leave to the assistant? Take the long short cut.
It's all in the timing and the spacing -Īdvancing backwards to 1940 : History of the chart and inbetween Extremes and breakdowns Keys Three ways to animate Testing, testing, testing The X-sheet Came the dawn The best numbering system The great ones and twos battles The top and bottom pegs battle.
X, 382 pages : illustrations (some color), portraits 28 cm + 1 videodisc (DVD : sound, color 4 3/4 in.) Title on accompanying DVD: The animator's survival kit animated.
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators."-Cover.